So if discordia is from behind, or in trouble, Bacchus can do almost nothing for her, since he needs to have his Chug fully active. Yes, he has a knock up, and a stun, which is pretty valuable, but no saving for his backline. Also, Athena's kit can protect discordia really well from enemies or just from being out of position.īacchus brings nothing new to discordia. Also, his ultimate is really a Beads-burner, so you won't get a lot of advantage off from giving your ult into 1 or luckily 2 targets.Īrtio has good cc and peel for discordia, but not anything special or uncommon that she can bring to the table.Īthena's Confound is perfect for discordia to give up her ultimate ability in it. With Golden Apple of Discord), his kit is worthless for Discordia.
Its a little slow, but it still easy to hit.Īres is not really a good support, aside from his ultimate No Escape(A pretty good combo This ability on a teamfight, if it hits 2+ enemies, can guarantee a deicide! The only weak poing of this ability is the travelling time. This ability is INSANE! 600 (+100% of your power) damage, a cripple, an intoxication, 150 range. After this duration, the apple will explode, dealing damage and spreading the effects to the enemies around.
If the apple hits an enemy, the enemy will hold the apple, taking damage and being crippled and intoxicated (Moving uncontrollably from side to side) for 2 seconds. The apple pierces through minions, damaging them, and bounces through walls. It has a long cooldown, so be careful with your usage.ĭiscordia gains CC immunity as she fires a big apple across the battlefield. It can go through some walls, not in conquest sadly. This one is that you can juke very easily inside this small area, and allow yourself to spam insanely your abilities.
SMITE DISCORDIA BUILD PRO
So this leap isn't really a good escape, but has a big pro in it. And i oop-ĭiscordia leaps into a short range, creating a circular area of magic as she lands, stealthing herself, gaining increased movement speed while in this area and receiving cooldown reduction into Unruly Magic and Strife.Īttacking from inside Erratic Behaviour will break the stealth.Ĭooldown reduction each 0,5 second: 0,5/0,75/1/1,25/1,5 seconds per tick. So its probably one of the best and safest pokes on game, contains one of the best kinds of CC and has a broken range, still with cool damage. The coolest part of this ability is that in lane, if you hit an enemy god and minions, these will turn in the god dealing aditional damage, but the god will get rooted and won't attack these minions. This is discordia's main tool and can provide your whole team a win in a teamfight. Strife has an insane range, and great cc potential. If 2 or more enemies are inside it, they are attacked by madness, forcing to attack eachother dealing aditional damage and silencing them.ĭamage: 60/100/140/180/220 (+60% of your magical power). If a single enemy is hit, this one is rooted for 1 second. With the right peel and, if you somehow hit the initial damage and the little orbs, you will absorbe at least 2/3 of someone's HP in the late game.ĭiscordia creates an area of strife that damages all enemies in it. this ability goes through walls, has a long range, and does double damage. This is discordia's main damage and wave clear. in that point this one will explode, firing 6 little orbs that bounce through walls and deal minor damage.ĭamage: 70/115/160/205/250 (+75% of your magical power).Ħ Orbs damage: 20/30/40/50/60 (+10% of your magical power). (You'll get it in the lategame)ĭiscordia fires a Proyectile that will travel and deal damage to every god that passes trough, until a certain location. Duo lane will get the passive most of the times, or solo lane, so don't worry about getting it. Seems pretty simple and boring, but its a great passive to get a succesful first blood, or a good invade into a speed buff. Whoever has top player damage, gets a power buff which scales from discordia's level.